Archive for the ‘Ganks’ Category

Hi folks,

Hard to believe I wrote this guide over 4 years ago now. Nearly 200,000 guide views later, this site is still getting quite a bit of traffic. I know the post below spells this out pretty clear, but it begs reminding:

This guide was written in a different era of black ops combat in Eve. Jump range was terrible, fitting was tragic, jump fatigue was merely a twinkle in greyscale’s eyes and the MJD didn’t exist. If you do decide to read this guide, keep all of that in mind. The meta is different, the game has changed. Most of my instructions just don’t make sense in today’s Eve.

Belt Ratting Carriers

Posted: June 22, 2011 in EVE Online, Ganks, PVP

Black Ops Guide part three will be here later today or tonight.

In the meantime, a quick AAR on a nice gank last night for some peeps who asked how it went down.

I’ve been having some luck running up to Venal lately so I decided to do a little more solo stuff up there last night. I grabbed the Stabber fleet issue.

Checking the ingame map I saw 3 systems with activity. Figuring them to be bots, as usual, I figured I’d take a cursory glance and move on to northern Venal. On jump in I saw 3 familiar neuts. What I assume is one guy running three characters, I had run across him last week with one character cynoing in another one’s Thanatos. I checked dscan and saw an incursus, same shiptype he used as his cyno last time. I was out of dscan range of quite a bit of the system so I warped to a belt near the sun to get a better idea of what was going on.

As I came within dscan range of my destination, I noticed the Thanatos on scan as well as a small Amarr tower and some wrecks. Switching over to my ratting overview, I see 6 fighters and 5 Ogre I’s out. I quickly find out he’s at the Ice Belt?!?! Warping to the belt at zero, I land right on top of him. I scram him and begin putting DPS. I put out the call in Intel channel that I’ve got a Thanatos tackled at the Ice Belt and I need some DPS. Confirmations come from Alliance mates and blues that they’re on the way (mostly about 10 jumps out).

He wasn’t moving when I landed but quickly got some speed and sent his combo of Fighters/Ogres after me. Luckily, I’m dual-prop in the SFI, so I turn on the AB and get a nice tight orbit around him negating all of the damage from those drones. I leave my drones on the carrier and focus my guns/web on all of his drones. He smartens up when he’s lost about 4 fighters and all of his Ogres and deploys flight after flight of Hammerheads and Warriors.

He then brings in an alt in a bomber, and I quickly dispath him with my drones. (I never pointed the bomber, so he must have been getting desperate to apply every ounce of DPS he could).

Again, I lucked out with my fitting. This is the fit I use for Ahac gangs, so I’m 1600 plated. I’d need every ounce of armor and shield I could. I’m doing a solid job killing off his drones, but they are eating into me. I’m beginning to bleed structure after about 6 minutes of holding him down.

I don’t have friendlies on my drone overview, so I really didn’t notice help had arrive until a bubble went up around me. Some blues were the first on the scene as they had the least amount of  ground to cover to get to my location. Moments later they light a cyno and bring in 2 carriers and a dread.

With him firmly tackled, I needed to hit the MWD and get the hell out of dodge as I was now at 90% structure. I was able to kill off his remaining drones with mine as I sped away and was able to get back to zero in time for him to pop. Loot sucked.

So that’s it. A lot of writing for one ship, but it was a pretty heart pounding experience. I did not, by any means, want to give up this kill. For a bit I figured I’d need to bail out, but luck was surely on my side.

If you haven’t yet, read part 1.

You’ve purchased your Black Ops of choice and are sitting in the hangar staring at a blank fitting screen. What to do? To be honest, other than the Sin, Black Ops are pretty simple to fit. You basically fit them like you would a gank BS, except for certain fitting limitations.

*You’re going to see a bit of faction/deadspace stuff on these fits. Absolutely feel free to downgrade to T2 if you’re not comfortable dropping more isk than you already have. Just remember: You’ve spent a lot of isk on a ship that needs all the help it can get, I highly recommend you don’t skimp on fittings. They don’t need to be super pimped, and none of these fits really are, but a little extra spent will go a long way in the field.

Let’s take a look at some setups: (All EFT ready)

Panther

[Panther, Gank PANTHER]
Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Nanofiber Internal Structure II

Gist C-Type 100MN Microwarpdrive
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II

Dread Guristas Cloaking Device
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I

Large Core Defence Field Extender I
Large Core Defence Field Extender I

Ogre II x5
Vespa EC-600 x5

Nothing better than gank and tank. This bad boy can push out 1,000 DPS and ruin the day of an active tanker with the Dual Neuts.

Redeemer

[Redeemer, Gank Redeemer]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Energized Regenerative Plating II
Imperial Navy Energized Adaptive Nano Membrane
Dark Blood Heat Sink
Dark Blood Heat Sink

Cist C-Type 100MN MicroWarpdrive
Dread Guristas Warp Disruptor
Federation Navy Stasis Webifier
True Sansha Heavy Capacitor Booster, Navy Cap Booster 800

Dread Guristas Cloaking Device
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Heavy Unstable Power Fluctuator I

Large Trimark Armor Pump I
Large Trimark Armor Pump I

Berserker II x5

Over 900 DPS, and a solid tank. Issues here will be range, so make sure you’ve got a full range of ammo types in the hold. Ideally, your covert cyno will have the target pinned down so you won’t need to be racing all over the place to apply damage. You’ll want to hit your Booster as soon as you’ve begun applying DPS.

Widow

[Widow, Never Along]
Signal Distortion Amplifier II
Signal Distortion Amplifier II
Signal Distortion Amplifier II
1600mm Reinforced Rolled Tungsten Plates I

Sensor Booster II, Scan Resolution
Sensor Booster II, Scan Resolution
ECM – Spatial Destabilizer II
ECM – Phase Inverter II
ECM – Ion Field Projector II
ECM – White Noise Generator II
ECM – Multispectral Jammer II
ECM – Multispectral Jammer II

Dread Guristas Cloaking Device
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Heavy Energy Neutralizer II
[Empty High Slot]

Large Particle Dispersion Projector I
Large Particle Dispersion Projector I

Vespa EC-600 x5

You’ll notice the Widow really isn’t gank fit. To be honest, I can’t fly the Widow and the only time I see the widow really shine is with more than one Black Ops or a whole gang of bombers/recons/T3’s. I went with an “armor” tank because I love having a ton of jams and a decent scan res.  Check out some BC fits if you’re looking to do solo work with it. Don’t say I didn’t warn you.

Sin

[Sin, Lord and Savior]

Damage Control II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II

Domination 100MN MicroWarpdrive
Sensor Booster II, Scan Resolution
True Sansha Heavy Capacitor Booster, Navy Cap Booster 800
True Sansha Heavy Capacitor Booster, Navy Cap Booster 800
ECCM – Magnetometric II
ECCM – Magnetometric II

Dread Guristas Cloaking Device
Large Energy Transfer Array II
Large ‘Solace’ I Remote Bulwark Reconstruction
Large ‘Solace’ I Remote Bulwark Reconstruction
Heavy Unstable Power Fluctuator I
Drone Link Augmentor I
Covert Jump Portal Generator I

Large Trimark Armor Pump I
Large Trimark Armor Pump I

Hammerhead II x5
Ogre II x5
Hobgoblin II x5
Warrior II x5
Vespa EC-600 x5
Hornet EC-300 x5
Medium Armor Maintenance Bot II x5
Medium Shield Maintenance Bot II x5

Mr. Sin here isn’t going to be holding anyone down, but that’s not the primary role in this case. On Jump in, you’ll probably be repping up your covert cyno from the barrage of damage he’s taking from your intended target. You can actually apply some decent DPS with the ogres out, with the Sin’s bonus you’re looking at around 400 DPS. Typically, I’m repping whoever is taking damage and keeping my eyes out for force multipliers at range (Falcon, Curse, etc) to throw drones on to get them off the field. After the fight, you can touch up the cap on other Black Ops to get them jump ready and you can be the bridge home. Jack of all trades right here.

———-

So there we are. Those are all fits you can start out with and keep for life. (Though, you may decide to go  Shield on the Widow) Hopefully you’re starting to connect the dots between what we saw when discussing the basics of each ship to how they are fit.

Have your own fit you like more or has worked well? Toss it up in a comment and let me know why you love it. I’d love to see some other interesting fits.

Stay tuned for Part 3: Flying my Black Ops (or maybe better termed as, Hotdropping people with my Black Ops)

New Theme and Bot Down

Posted: June 17, 2011 in EVE Online, Ganks

As much as I enjoyed the color palette of the old design, it won’t work for my upcoming pieces that will be image heavy.

The other day, I had the motivation to begin writing an inclusive guide to Black Ops. I’m currently working on it and will have it up ASAP. It’s going to cover everything from the skill tree to fly them all the way to tactics on the field. I’m hoping it becomes the one-stop shop for all questions about Black Ops.

Stay tuned.

Ninja Edit: Almost forgot! It wasn’t a Black Ops drop, but I finally got my man.  (I wrote about this guy, here) Too bad he wasn’t fit with anything nice.

Fuel Depot Logistics

Posted: May 20, 2011 in Black Ops, Ganks, Strategy

Been busy with large gangs lately. While rolling around 70 deep in gangs is wholly uninteresting to me, I understand that they are necessary to complete our objectives.  Might as well have some fun with them, right?

We had an op to generally screw around in H-W while slowly incapping their JB’s to procure a fight. However, this was a night of ganks. Dudes blindly jumping through the other side of the JB into us. (Note: I’m not sure if most 0.0 denizens realize this – If you’re pointed or bubbled on a JB, you can’t jump through. Don’t burn back to the JB — The only place your should be burning is for the shields of the POS)

We had another opportunity on the way home, next door to H-W with Black Legion.

———–

Anyway, we got back and it was beginning to get late. It was that awful time in EVE, when you still have some play time left, but not enough to commit to a roam. I figured I could best use my time by refilling my fuel depots.

I definitely recommend spending the initial time setting up various fuel depots along your usual mid-point routes. While the base fuel bay of a black ops leaves a bit to be desired, it’s not unmanageable. Typically, I don’t roll with Recons or T3’s in gangs because their DPS/Ewar/Logi benefit typically doesn’t justify their fuel cost to the black ops. Also, you don’t want to be bridging an your Recons and T3s onto a JB at a hostile POS.

I like to place 1-2 cans at each stop, with the number increasing the further out from home. So I loaded up the isotopes and began bridging the trusty viator all over northern New Eden. Each can holds 26,000 topes (a little more than 4 full fuel bays worth at base levels).

Now this might seem completely unnecessary when we could simply bring a transport ship on our excursions. This is true, but being able to eliminate an extra human element makes you more successful when using black ops.  First off, nobody wants to be the dude hauling fuel around and only getting to whore on mails with a Target Painter (if even that). Secondly, dual-boxing isn’t ideal when you could be bringing something more valuable, like a bomber or extra hunter. Lastly, by eliminating that job, you eliminate the risk of A) Having your fuel supply get killed somehow, B) your fuel supply disconnecting and not coming back, and C) Needing to wait around with the black ops and always need two bridges to a singular destination.

Take the time to study the map, strategically place fuel so you can hit the widest array of space, this will come absolutely come in handy and make more ganks possible. Having the fuel set up, having cyno’s pre-positioned, you can covertly project an immense amount of power that the enemy is probably never going to consider.